AI Insights · Timothy · January 2023
Top 5 Virtual Pet Apps Performance in Middle East Q4 2022
In Q4 2022, the top 5 virtual pet apps in the Middle East showed varied trends in downloads, revenue, and active users, with some experiencing significant growth.
In the fourth quarter of 2022, virtual pet applications demonstrated diverse performance trends in the Middle East, based on data from Sensor Tower. Here’s a closer look at the weekly downloads, revenue, and active users for the top 5 apps on a unified platform.
My Cat – Virtual Pet Games saw a steady increase in weekly downloads, peaking at 4.4K in the last week of December. Weekly revenue also showcased a positive trend, culminating at approximately $3.4K in the same period. Active users grew from 15.7K at the start of the quarter to 18.1K by the end.
My Talking Angela 2 maintained strong download numbers, with a peak of 29.3K in the first week of December. Weekly revenue fluctuated but reached a high of nearly $1.9K in the final week. Active users remained robust, consistently hovering around 290K to 305K.
My Talking Tom 2 experienced a notable rise in weekly downloads, from 38.8K at the beginning to 41.4K by the end of December. Revenue also saw an upward trajectory, peaking at $1.5K in the week of December 19. Active users remained strong, averaging around 640K to 667K throughout the quarter.
Baby Panda World - BabyBus exhibited a decline in weekly downloads, starting from 16K and dropping to 8K by the end of the quarter. Revenue fluctuated, with a peak of about $1.1K in early December. Active users decreased from around 126K to 103K over the period.
My Talking Tom Friends recorded strong weekly downloads, peaking at 43.9K in early December. Revenue showed variability, reaching a high of $908 in the week of December 19. Active users remained high, averaging between 859K to 975K.
For more detailed insights and analytics, visit Sensor Tower.